export (int) var jump_speed = -400
export (int) var gravity = 1200
var jumping = false
func _physics_process(delta):
if Input.is_action_just_pressed('jump') and is_on_floor():
jumping = true
velocity.y = jump_speed
if jumping and Input.is_action_just_released("jump"):
if velocity.y < -50:
velocity.y = -50
velocity.y += gravity * delta
velocity = move_and_slide(velocity, Vector2.UP)
if jumping and is_on_floor():
jumping = false
Source:
https://ask.godotengine.org/26160/jump-godot-holding-button-higher-jump-tapping-100%25-same-height?show=74579#a74579
Keine Kommentare:
Kommentar veröffentlichen